ConnectClose
WorkDirectorsCareersAboutSearch
WorkDirectorsCareersAbout
ConnectClose
Close Modal
Close Modal

Connect

Subscribe for news, invites, special events
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

New York

Headquarters

594 Broadway  Suite 1010
New York  NY 10012

+1 917 351 0520

Managing Partner

Hana Shimizu

hanas@hellohornet.com

Los Angeles

Executive Producer

Jo Arghiris

joa@hellohornet.com

Live Action

Executive Producer
Ben Sharpe

bens@hellohornet.com

Motion Design

Executive Producer
Cathy Kwan

cathyk@hellohornet.com

New Business

Executive Producer
Ashley Monaghan

newbiz@hellohornet.com

Representation

US

Free Agents

Xavier Egurbide
Angela Kaper
Patricia Claire

hello@freeagents.co

+1 212 255 2252

Canada

Hestyreps

Lisa Batkelisa@hestyreps.com

+1 416 917 6791

Asia & Australia

Unlisted

Katie Mackin

katie@unlisted.co

AU +61 429 992 292
CN +86 186 2133 2072

Germany

Tony Petersen Films

Michael Duttenhoefer

michael@tpfilm.de

+49 4048 40 5851

Desta

Desta - The Memories Between
2D
This is some text inside of a div block.
Moth
Dreamy. Cinematic. Action packed. Leap into the launch trailer for Ustwo’s new strategy game, Desta.
Read More

Moth was approached by Ustwo Games to create a launch trailer and in-game cutscenes for their new turn-based strategy game, Desta: The Memories Between.

Ustwo wanted wanted the trailer to reflect the game's dream space setting with surrealism, action, and intrigue within a dynamic and twisting world. Moth cleverly mixed in-game symbolism, an unexpected but vibrant colour palette, and an infectious score by Mansur Brown to create a frenetic, kaleidoscopic music video-esque trailer

Throughout the game, Desta’s (they/them) antagonists aren’t really enemies, they’re broken relationships. To bring these characters back on their side, they need to successfully win them over by playing dodgeball. Moth needed the trailer to give insight into the mechanics of the game without becoming too needlessly detailed.

Moth opted to show Desta being challenged by three increasingly difficult challenges. For the second ’enemy’, The Shield Bearer, we wanted to highlight the teamwork between Desta and their friend, James. Within the game, characters have special abilities and Desta must work with these friends to navigate their way around obstacles within each level and establish the best way to hit the opposing characters.

Impact within the game is conveyed with a prismatic effect. Moth felt the notion of crystals, shards and shattering would work as a convenient device to travel between the worlds.

It was important for Ustwo that the environments felt distinctly English. Moth's solution was to keep the backgrounds limited but feature key props such as traffic signs, lights, and buildings to scatter throughout the designs.Moth worked alongside design talents, Joe Dennis and Manddy Wyckens to create some striking color concept frames and refine the in-game characters for the trailer.

Moth felt a traditional 2D pipeline would be most appropriate considering the flat rendering of scenes and characters. Characters were animated in TV Paint and Adobe Animate while compositing was handled all within Adobe After Effects.

For the limbo sequence, after Desta has been hit by a ball but before they’re taken back to reality, we introduced cel-shaded 3D islands to add some extra depth to the camera twist.

Credits

Director Moth
‍
Client Ustwo Games
‍
Produced Meghan Shrivastava, Moth Studio
‍
Design Joe Dennis, Maxime Dupuy, Théo Guignard, Katie Morgan, Manddy Wyckens, Lucy Zhang, Moth Studio
‍
Storyboard Mohammed Fadera, Moth Studio
‍
Animation Hozen Britto, Ricardo Drehmer, Anne Escot, Yino Huan, Sam Jones, Thiago Steka
‍
Animation Cleanup Bianca Beneduci Assad, Alan Henry, Johanne Lambert, Reed Wiles
‍
3D Animation Clement Bolla, Moth Studio
‍
Compositing Guillaume Cassuto, Ricardo Drehmer, Thiago Steka, Adriano Vessichelli
‍
Music & SFX Mansur Brown, Dan Pugsley

No items found.
No items found.

Alongside the trailer, Moth produced two ‘motion-comic’ sequences for in-game. Since these sequences were to reflect Desta’s waking reality, there needed to be an added level of realism above the trailer.

No items found.
Share this
LinkedIn icon

Explore More

The Strokes

YGT

Tidal

TrueCar

©2023 Hornet